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CHI
2009
ACM
14 years 11 months ago
The mousegrip
Computer games, often played with others, are a compelling pastime for many. However, they have been criticized for their mouse and keyboard or gamepad interactions, as they suppo...
Florian Mueller, Martin R. Gibbs, Frank Vetere
DIGRA
2005
Springer
14 years 4 months ago
Interactive Digital Storytelling: Towards a Hybrid Conceptual Approach
In this contribution, “Interactive Digital Storytelling” is viewed as a hybrid form of game design and cinematic storytelling for the understanding and creation of future lear...
Ulrike Spierling
CANDC
2005
ACM
14 years 22 days ago
Constructed narratives a tangible social interface
Constructed Narratives is a tangible social interface designed for use in public spaces where people have the opportunity to encounter the game and subsequently learn about each o...
Pamela Jennings
GECCO
2009
Springer
128views Optimization» more  GECCO 2009»
14 years 5 months ago
Neural network ensembles for time series forecasting
This work provides an analysis of using the evolutionary algorithm EPNet to create ensembles of artificial neural networks to solve a range of forecasting tasks. Several previous...
Victor M. Landassuri-Moreno, John A. Bullinaria
GECCO
2007
Springer
235views Optimization» more  GECCO 2007»
14 years 5 months ago
Expensive optimization, uncertain environment: an EA-based solution
Real life optimization problems often require finding optimal solution to complex high dimensional, multimodal problems involving computationally very expensive fitness function e...
Maumita Bhattacharya