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CONCUR
1995
Springer
14 years 2 months ago
Characterizing Behavioural Congruences for Petri Nets
Abstract. We exploit a notion of interface for Petri nets in order to design a set of net combinators. For such a calculus of nets, we focus on the behavioural congruences arising ...
Mogens Nielsen, Lutz Priese, Vladimiro Sassone
CN
2010
146views more  CN 2010»
13 years 11 months ago
Badumna: A decentralised network engine for virtual environments
Many of today's virtual environment applications, such as massively multi-player online games, involve a large and rapidly changing set of users. The server-based architectur...
Santosh Kulkarni, Scott Douglas, David Churchill
KI
2008
Springer
13 years 9 months ago
Simplest Scenario for Mutual Nested Modeling in Human-Machine-Interaction
The research aim of this paper is to represent everydaylife patterns of thought like "Because I know, what you think I think ..." by a process on a machine, which is inv...
Rustam Tagiew
CORR
2011
Springer
171views Education» more  CORR 2011»
13 years 5 months ago
Parallel Online Learning
Online learning algorithms have impressive convergence properties when it comes to risk minimization and convex games on very large problems. However, they are inherently sequenti...
Daniel Hsu, Nikos Karampatziakis, John Langford, A...
TCIAIG
2010
13 years 5 months ago
Controlled Procedural Terrain Generation Using Software Agents
Procedural terrain generation is used to create landforms for applications such as computer games and flight simulators. While most of the existing work has concentrated on algori...
Jonathon Doran, Ian Parberry