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DIGRA
2005
Springer
14 years 1 months ago
Push. Play: An Examination of the Gameplay Button
At the center of the video game experience is the interface. Before a player grabs the first powerup or meets the first obstacle, the would-be-adventurer must accept the limitatio...
Stephen Griffin
ICES
2010
Springer
178views Hardware» more  ICES 2010»
13 years 5 months ago
EvoFab: A Fully Embodied Evolutionary Fabricator
Abstract. Few evolved designs are subsequently manufactured into physical objects
John Rieffel, Dave Sayles
ICASSP
2011
IEEE
12 years 11 months ago
Incentive mechanism in wireless multicast
In wireless multicast systems, cooperative multicast has been shown to be effective in dealing with heterogeneous channel conditions and improving the system performance. However,...
Bo Hu, H. Vicky Zhao, Hai Jiang
GECCO
2003
Springer
14 years 28 days ago
Generative Representations for Evolving Families of Designs
Abstract. Since typical evolutionary design systems encode only a single artifact with each individual, each time the objective changes a new set of individuals must be evolved. Wh...
Gregory Hornby
CSCW
2010
ACM
14 years 4 months ago
The individual and the group in console gaming
In this paper, we present results from a study of collocated group console gaming. We focus, in particular, on observed gaming practices that emphasized the individual gamer withi...
Amy Voida, M. Sheelagh T. Carpendale, Saul Greenbe...