Sciweavers

2323 search results - page 376 / 465
» Evolutionary Game Design
Sort
View
CEC
2009
IEEE
14 years 5 months ago
Theoretical analysis of rank-based mutation - combining exploration and exploitation
— Parameter setting is an important issue in the design of evolutionary algorithms. Recently, experimental work has pointed out that it is often not useful to work with a fixed ...
Pietro Simone Oliveto, Per Kristian Lehre, Frank N...
ICPP
2009
IEEE
14 years 5 months ago
Load Balance in the Phylogenetic Likelihood Kernel
—Recent advances in DNA sequencing techniques have led to an unprecedented accumulation and availability of molecular sequence data that needs to be analyzed. This data explosion...
Alexandros Stamatakis, Michael Ott
IEEECIT
2009
IEEE
14 years 5 months ago
Clustering of Software Systems Using New Hybrid Algorithms
—Software clustering is a method for increasing software system understanding and maintenance. Software designers, first use MDG graph to model the structure of software system. ...
Ali Safari Mamaghani, Mohammad Reza Meybodi
GECCO
2009
Springer
156views Optimization» more  GECCO 2009»
14 years 4 months ago
Insight knowledge in search based software testing
Software testing can be re-formulated as a search problem, hence search algorithms (e.g., Genetic Algorithms) can be used to tackle it. Most of the research so far has been of emp...
Andrea Arcuri
GECCO
2009
Springer
14 years 4 months ago
The relationship between evolvability and bloat
Bloat is a common problem with Evolutionary Algorithms (EAs) that use variable length representation. By creating unnecessarily large individuals it results in longer EA runtimes ...
Jeffrey K. Bassett, Mark Coletti, Kenneth A. De Jo...