Sciweavers

2323 search results - page 379 / 465
» Evolutionary Game Design
Sort
View
GECCO
2007
Springer
180views Optimization» more  GECCO 2007»
14 years 4 months ago
Exploiting multiple robots to accelerate self-modeling
In previous work [8] a computational framework was demonstrated that allows a mobile robot to autonomously evolve models its own body for the purposes of adaptive behavior generat...
Josh C. Bongard
GECCO
2007
Springer
177views Optimization» more  GECCO 2007»
14 years 4 months ago
Evolving virtual creatures revisited
Thirteen years have passed since Karl Sims published his work on evolving virtual creatures. Since then, several novel approaches to neural network evolution and genetic algorithm...
Peter Krcah
GECCO
2007
Springer
162views Optimization» more  GECCO 2007»
14 years 4 months ago
Using pair approximations to predict takeover dynamics in spatially structured populations
The topological properties of a network directly impact the flow of information through a system. For example, in natural populations, the network of inter-individual contacts aff...
Joshua L. Payne, Margaret J. Eppstein
GECCO
2007
Springer
148views Optimization» more  GECCO 2007»
14 years 4 months ago
Fuzzy-UCS: preliminary results
This paper presents Fuzzy-UCS, a Michigan-style Learning Fuzzy-Classifier System designed for supervised learning tasks. Fuzzy-UCS combines the generalization capabilities of UCS...
Albert Orriols-Puig, Jorge Casillas, Ester Bernad&...
MIDDLEWARE
2007
Springer
14 years 4 months ago
Life cycle support for sensor network applications
Developing applications for sensor networks is a challenging task. Most programming systems narrowly focus on programming issues while ignoring that programming represents only a ...
Urs Bischoff, Gerd Kortuem