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ACMACE
2004
ACM
14 years 2 months ago
Audio games: new perspectives on game audio
This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
Johnny Friberg, Dan Gärdenfors
CEEMAS
2003
Springer
14 years 2 months ago
On a Dynamical Analysis of Reinforcement Learning in Games: Emergence of Occam's Razor
Modeling learning agents in the context of Multi-agent Systems requires an adequate understanding of their dynamic behaviour. Usually, these agents are modeled similar to the di...
Karl Tuyls, Katja Verbeeck, Sam Maes
SOCROB
2010
111views Robotics» more  SOCROB 2010»
13 years 7 months ago
Adaptive Robot Design with Hand and Face Tracking for Use in Autism Therapy
This research explores interactive games using hand and face tracking with a robot as a tool for autism therapy. The robot is equipped with a head and two arms, each with two degre...
Laura Boccanfuso, Jason M. O'Kane
AIIDE
2007
13 years 11 months ago
A Demonstration of SQUEGE: A CRPG Sub-Quest Generator
Scripting the plot in a computer role-playing game requires a large number of scripts that are difficult to program, track and maintain. Game adventures often include simple plot...
Curtis Onuczko, Duane Szafron, Jonathan Schaeffer,...
DIGRA
2005
Springer
14 years 2 months ago
Simulating the Storytelling Qualities of Life: Telling Stories with the Sims
The stories vs. games debate has been prominent during the early years of game studies, and few other perspectives have been introduced to the discussion. In the paper, Game Resea...
Satu Heliö