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ACMACE
2011
ACM
12 years 9 months ago
Player performance and in game advertising retention
In game advertising or IGA is an increasingly common means of promoting brands and products. This study seeks to understand the effectiveness of in game advertising by understandi...
Lindsay D. Grace, James Coyle
IAT
2008
IEEE
14 years 3 months ago
Formalizing Multi-state Learning Dynamics
This paper extends the link between evolutionary game theory and multi-agent reinforcement learning to multistate games. In previous work, we introduced piecewise replicator dynam...
Daniel Hennes, Karl Tuyls, Matthias Rauterberg
DSD
2003
IEEE
108views Hardware» more  DSD 2003»
14 years 2 months ago
Concurrent Operation Scheduling and Unit Allocation with an Evolutionary Technique
This paper presents a method with an evolutionary approach to some of the tasks of integrated-circuit (IC) design. The work is focused on application-specific integrated circuits ...
Gregor Papa, Jurij Silc
EUSFLAT
2003
174views Fuzzy Logic» more  EUSFLAT 2003»
13 years 10 months ago
Evolvable fuzzy controllers using parallel evolutionary algorithms
We are trying to piece together the knowledge of evolution with the help of biology, informatics and physics to create complex evolutionary algorithms with parallel and hierarchic...
Pavel Osmera
DIGRA
2005
Springer
14 years 2 months ago
Shadowplay: Simulated Illumination in Game Worlds
Despite the fact that there are currently a number of enjoyable digital games in which light plays a key role, we lack a vocabulary with which to discuss simulated illumination in...
Simon Niedenthal