In traditional computer games, it is not uncommon for the game world to be inhabited by numerous computergenerated characters, Non-Player Characters (NPCs). In pervasive games, pl...
This article, assuming that player motivations are the outcome of continuous player-environment interactions, applies the needs framework of Murray (1938) to a computer game and i...
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
Several attempts have been made in the past to construct encoding schemes that allow modularity to emerge in evolving systems, but success is limited. We believe that in order to c...
Abstract- The main purpose of this work is to measure the effect of bargaining players’ information completeness on agreements in evolutionary environments. We apply Co-evolution...