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ECTEL
2010
Springer
13 years 9 months ago
Ambient Displays and Game Design Patterns
In this paper we describe a social learning game we implemented to evaluate various means of ubiquitous learning support. Making use of game design patterns it was possible to impl...
Sebastian Kelle, Dirk Börner, Marco Kalz, Mar...
ACMACE
2005
ACM
14 years 2 months ago
Playmakers in multiplayer game communities: their importance and motivations for participation
In many game-like open-ended multiplayer communities, the success of the game, and well-being of the community, depends on the efforts of certain individuals who arrange resources...
Antti Salovaara, Mikael Johnson, Kalle Toiskallio,...
MM
2004
ACM
116views Multimedia» more  MM 2004»
14 years 2 months ago
First-year students' paper chase: a mobile location-aware multimedia game
The latest achievements in the field of mobile networks and ubiquitous computing enable the integration and combination of technologies like Internet, Java, and multimedia in a n...
Palle Klante, Jens Krösche, Daniela Ratt, Sus...
ACMACE
2005
ACM
13 years 11 months ago
AI middleware as means for improving gameplay
Current commercial AI middleware are still far from being a generic and flexible tool for developing computer games. Also the literature lacks proposals in this field. In this w...
Börje Karlsson, Bruno Feijó

Publication
640views
15 years 8 months ago
Foundations of Mechanism Design: A Tutorial - Part 1: Key Concepts and Classical Results
Foundations of Mechanism Design: A Tutorial - Part 1: Key Concepts and Classical Results
Dinesh Garg, Y Narahari, Sujit Gujar