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CSCW
2011
ACM
13 years 5 months ago
Sociable killers: understanding social relationships in an online first-person shooter game
Online video games can be seen as medium for the formation and maintenance of social relationships. In this paper, we explore what social relationships mean under the context of o...
Yan Xu, Xiang Cao, Abigail Sellen, Ralf Herbrich, ...
GECCO
2009
Springer
305views Optimization» more  GECCO 2009»
14 years 4 months ago
Evolving competitive car controllers for racing games with neuroevolution
Modern computer games are at the same time an attractive application domain and an interesting testbed for the evolutionary computation techniques. In this paper we apply NeuroEvo...
Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi
COR
2006
84views more  COR 2006»
13 years 10 months ago
Stability and interaction in flatline games
Starting from a given one-shot game played by a finite population of agents living in flatline, a circular or constrained grid structured by the classical definitions of neighborh...
Alexander Mehlmann
GECCO
2005
Springer
127views Optimization» more  GECCO 2005»
14 years 3 months ago
Evolutionary form-finding of tensegrity structures
Tensegrity structures are stable 3-dimensional mechanical structures which maintain their form due to an intricate balance of forces between disjoint rigid elements and continuous...
Chandana Paul, Hod Lipson, Francisco J. Valero Cue...
EH
2003
IEEE
136views Hardware» more  EH 2003»
14 years 3 months ago
Experimental Results in Evolutionary Fault-Recovery for Field Programmable
This paper presents experimental results of fast intrinsic evolutionary design and evolutionary fault recovery of a 4-bit Digital to Analog Converter (DAC) using the JPL stand-alo...
Ricardo Salem Zebulum, Didier Keymeulen, Vu Duong,...