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COMSIS
2010
13 years 7 months ago
Generative 3D images in a visual evolutionary computing system
This paper presents a novel computer-aided design system which uses a computational approach to producing 3D images for stimulating creativity of designers. It introduces the genet...
Hong Liu
ESTIMEDIA
2009
Springer
14 years 4 months ago
System-level MP-SoC design space exploration using tree visualization
— The complexity of today’s embedded systems forces designers to model and simulate systems and their components to explore the wide range of design choices. Such design space ...
Toktam Taghavi, Andy D. Pimentel, Mark Thompson
IWEC
2008
13 years 11 months ago
Game Bot Detection Based on Avatar Trajectory
In recent years, online gaming has become one of the most popular Internet activities, but cheating activity, such as the use of game bots, has increased as a consequence. Generall...
Kuan-Ta Chen, Andrew Liao, Hsing-Kuo Kenneth Pao, ...
GAMEON
2003
13 years 11 months ago
An Actor Architecture to Develop Games for Blind Children
In this article, we are interested in providing a framework to develop games for visually impaired or blind children. In this context, we propose a tool set to ease the creation o...
Cyrille Bertelle, Antoine Dutot, Sylvain Lerebourg...
SIGECOM
2010
ACM
173views ECommerce» more  SIGECOM 2010»
13 years 10 months ago
Approximating pure nash equilibrium in cut, party affiliation, and satisfiability games
Cut games and party affiliation games are well-known classes of potential games. Schaffer and Yannakakis showed that computing pure Nash equilibrium in these games is PLScomplete....
Anand Bhalgat, Tanmoy Chakraborty, Sanjeev Khanna