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CIG
2005
IEEE
14 years 1 months ago
Coevolution in Hierarchical AI for Strategy Games
Real-Time Strategy games present an interesting problem domain for Artificial Intelligence research. We review current approaches to developing AI systems for such games, noting th...
Daniel Livingstone
EVOW
2004
Springer
14 years 23 days ago
Evolutionary Search of Thresholds for Robust Feature Set Selection: Application to the Analysis of Microarray Data
Abstract. We deal with two important problems in pattern recognition that arise in the analysis of large datasets. While most feature subset selection methods use statistical techn...
Carlos Cotta, Christian Sloper, Pablo Moscato
AUSAI
1997
Springer
13 years 11 months ago
Dominant and Recessive Genes in Evolutionary Systems Applied to Spatial Reasoning
Learning genetic representation has been shown to be a useful tool in evolutionary computation. It can reduce the time required to find solutions and it allows the search process ...
Thorsten Schnier, John S. Gero
CIG
2005
IEEE
14 years 1 months ago
Combining Coaching and Learning to Create Cooperative Character Behavior
Abstract- We present a concept for developing cooperative characters (agents) for computer games that combines coaching by a human with evolutionary learning. The basic idea is to ...
Jörg Denzinger, Chris Winder
CEC
2009
IEEE
14 years 2 months ago
The multiobjective evolutionary algorithm based on determined weight and sub-regional search
— By dividing the multiobjective optimization of the decision space into several small regions, this paper proposes multi-objective optimization algorithm based on sub-regional s...
Hai-lin Liu, Xueqiang Li