A significant proportion of research in the field of tangible interaction involves children. A common aspiration is to offer benefits through tangibility, related to ease of use a...
Bieke Zaman, Vero Vanden Abeele, Panos Markopoulos...
The huge volumes of biomedical texts available online drives the increasing need for automated techniques to analyze and extract knowledge from these repositories of information. ...
Decision-tree algorithms are known to be unstable: small variations in the training set can result in different trees and different predictions for the same validation examples. B...
Though children frequently use web search engines to learn, interact, and be entertained, modern web search engines are poorly suited to children's needs, requiring relativel...
In games where skills such as targeting are critical to winning, it is difficult for players with different skill levels to have a competitive and engaging experience. Although se...
Scott Bateman, Regan L. Mandryk, Tadeusz Stach, Ca...