Abstract— The usage of memory in coevolutionary systems offers a wide range of research possibilities, especially when evolving computationally intelligent computer players for g...
This paper reviews the development of an interactive evolutionary design system (IEDS) for conceptual design, which integrates an agent based ‘build and evolve’ approach with ...
— Achieving the Nash equilibria for single objective games is known to be a computationally difficult problem. However there is a special class of equilibria called evolutionary...
Evolutionary computation is a useful technique for learning behaviors in multiagent systems. Among the several types of evolutionary computation, one natural and popular method is...
Embodying robot morphologies evolved in simulation can present serious problems for an engineer when translating simplified simulated mechanisms into working devices, often drawing...