Sciweavers

1629 search results - page 167 / 326
» Evolutionary Multi-agent Systems
Sort
View
CEC
2007
IEEE
14 years 3 months ago
Static experts and dynamic enemies in coevolutionary games
Abstract— The usage of memory in coevolutionary systems offers a wide range of research possibilities, especially when evolving computationally intelligent computer players for g...
Phillipa M. Avery, Zbigniew Michalewicz
GECCO
2007
Springer
163views Optimization» more  GECCO 2007»
14 years 3 months ago
Supporting free-form design using a component based representation: an overview
This paper reviews the development of an interactive evolutionary design system (IEDS) for conceptual design, which integrates an agent based ‘build and evolve’ approach with ...
Azahar T. Machwe, Ian C. Parmee
CDC
2009
IEEE
165views Control Systems» more  CDC 2009»
14 years 1 months ago
Achieving symmetric Pareto Nash equilibria using biased replicator dynamics
— Achieving the Nash equilibria for single objective games is known to be a computationally difficult problem. However there is a special class of equilibria called evolutionary...
Kiran Somasundaram, John S. Baras
IJCAI
2003
13 years 10 months ago
Improving Coevolutionary Search for Optimal Multiagent Behaviors
Evolutionary computation is a useful technique for learning behaviors in multiagent systems. Among the several types of evolutionary computation, one natural and popular method is...
Liviu Panait, R. Paul Wiegand, Sean Luke
CEC
2010
IEEE
13 years 10 months ago
Evolvable mechanics: Hardware tools for evolutionary robotics
Embodying robot morphologies evolved in simulation can present serious problems for an engineer when translating simplified simulated mechanisms into working devices, often drawing...
Bill Bigge Inman, R. Harvey