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» Evolutionary forwarding games in Delay Tolerant Networks
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INFOCOM
2006
IEEE
14 years 4 months ago
On the Sensitivity of Online Game Playing Time to Network QoS
Abstract— Online gaming is one of the most profitable businesses on the Internet. Among various threats to continuous player subscriptions, network lags are particularly notorio...
Kuan-Ta Chen, Polly Huang, Guo-Shiuan Wang, Chun-Y...
WCNC
2010
IEEE
14 years 1 months ago
Socially-Aware Publish/Subscribe System for Human Networks
Abstract—The development of modern communication technologies fosters human networks (HUNETs)—an information dissemination platform comprised of human-carried wirelessenabled d...
Yaxiong Zhao, Jie Wu
ICASSP
2010
IEEE
13 years 10 months ago
NC node selection game in collaborative streaming systems
Network coding has been recently proposed as an efficient method to improve throughput, minimize delays and remove the need for reconciliation between network nodes in distribute...
Nikolaos Thomos, Hyunggon Park, Eymen Kurdoglu, Pa...
CONEXT
2006
ACM
14 years 4 months ago
Modeling ping times in first person shooter games
In First Person Shooter (FPS) games the Round Trip Time (RTT), i.e., the sum of the network delay from client to server and the network delay from server to client, impacts the ga...
Natalie Degrande, Danny De Vleeschauwer, Robert E....
AINA
2007
IEEE
14 years 5 days ago
Cross Layer Routing for Multihop Cellular Networks
Abstract— We propose a unified cross layer routing protocol with multiple constraints for CDMA multihop cellular networks (MCN). Multiple constraints are imposed on intermediate...
Govindan Kannan, Shabbir N. Merchant, Uday B. Desa...