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» Evolutionary forwarding games in Delay Tolerant Networks
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AUTONOMICS
2008
ACM
14 years 10 days ago
R-P2P: a data centric DTN middleware with interconnected throwboxes
In this paper we describe R-P2P, a novel system meant to support the search and retrieval of data in a given area. RP2P couples opportunistic wireless communications between mobil...
Francesco De Pellegrini, Iacopo Carreras, Daniele ...
VTC
2010
IEEE
171views Communications» more  VTC 2010»
13 years 8 months ago
Optimum Physical-Layer Frame Size for Maximising the Application-Layer Rateless Code's Effective Throughput
— The tolerable packet-loss ratio of an Internet Protocol (IP) based wireless networks varies according to the specific services considered. File transfer for example must be er...
Tim Stevens, Robert G. Maunder, Lajos Hanzo
NETGAMES
2005
ACM
14 years 3 months ago
A distributed event delivery method with load balancing for MMORPG
In this paper, we propose a new distributed event delivery method for MMORPG (Massively Multiplayer Online Role Playing Games). In our method, the whole game space is divided into...
Shinya Yamamoto, Yoshihiro Murata, Keiichi Yasumot...
MOBICOM
2006
ACM
14 years 4 months ago
Low-cost communication for rural internet kiosks using mechanical backhaul
Rural kiosks in developing countries provide a variety of services such as birth, marriage, and death certificates, electricity bill collection, land records, email services, and...
Aaditeshwar Seth, D. Kroeker, Matei A. Zaharia, Sh...
NGC
2000
Springer
109views Communications» more  NGC 2000»
14 years 1 months ago
Router level filtering for receiver interest delivery
Delivering data to on-line game participants requires the game data to be "customized" in real-time to each participant's characteristics. Using multicast in such a...
Manuel M. Oliveira, Jon Crowcroft, Christophe Diot