Sciweavers

718 search results - page 43 / 144
» Evolvable Hardware for Space Applications
Sort
View
CGF
2006
198views more  CGF 2006»
13 years 8 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
VLSID
2005
IEEE
131views VLSI» more  VLSID 2005»
14 years 8 months ago
Efficient Space/Time Compression to Reduce Test Data Volume and Testing Time for IP Cores
Abstract-- We present two-dimensional (space/time) compression techniques that reduce test data volume and test application time for scan testing of intellectual property (IP) core...
Lei Li, Krishnendu Chakrabarty, Seiji Kajihara, Sh...
ESAW
2007
Springer
14 years 2 months ago
Multi-agent Simulation to Implementation: A Practical Engineering Methodology for Designing Space Flight Operations
OCAMS is a practical engineering application of multi-agent systems technology, involving redesign of the tools and practices in a complex, distributed system. OCAMS is designed to...
William J. Clancey, Maarten Sierhuis, Chin Seah, C...
DDECS
2006
IEEE
140views Hardware» more  DDECS 2006»
13 years 11 months ago
A Core Generator for Multi-ALU Processors Utilized in Genetic Parallel Programming
Abstract-- Genetic Parallel Programming (GPP) evolves parallel programs for MIMD architectures with multiple arithmetic/logic processors (MAPs). This paper describes a tool intende...
Zbysek Gajda
CASES
2005
ACM
13 years 10 months ago
Exploring the design space of LUT-based transparent accelerators
Instruction set customization accelerates the performance of applications by compressing the length of critical dependence paths and reducing the demands on processor resources. W...
Sami Yehia, Nathan Clark, Scott A. Mahlke, Kriszti...