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HICSS
2002
IEEE
113views Biometrics» more  HICSS 2002»
14 years 19 days ago
Prototype Implementations of an Architectural Model for Service-Based Flexible Software
The need to change software easily to meet evolving business requirements is urgent, and a radical shift is required in the development of software, with a more demand-centric vie...
Keith H. Bennett, Malcolm Munro, Jie Xu, Nicolas G...
CLIMA
2006
13 years 9 months ago
Adding Evolving Abilities to a Multi-Agent System
This paper reports on a fertile marriage between madAgents, a Java and Prolog based multi-agent platform, and EVOLP, a logic programming based language to represent and reason abou...
João Leite, Luís Soares
SSR
1997
67views more  SSR 1997»
13 years 9 months ago
Open Implementation Analysis and Design
This paper describes a methodology for designing Open Implementations -- software modules that can adapt or change their internals to accommodate the needs of different clients. A...
Chris Maeda, Arthur Lee, Gail C. Murphy, Gregor Ki...
EVOW
2009
Springer
14 years 9 days ago
Evolving Teams of Cooperating Agents for Real-Time Strategy Game
We apply gene expression programing to evolve a player for a real-time strategy (RTS) video game. The paper describes the game, evolutionary encoding of strategies and the technica...
Pawel Lichocki, Krzysztof Krawiec, Wojciech Jaskow...
GECCO
2007
Springer
177views Optimization» more  GECCO 2007»
14 years 1 months ago
Evolving virtual creatures revisited
Thirteen years have passed since Karl Sims published his work on evolving virtual creatures. Since then, several novel approaches to neural network evolution and genetic algorithm...
Peter Krcah