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134
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JCB
2002
108views more  JCB 2002»
15 years 2 months ago
Fast and Accurate Phylogeny Reconstruction Algorithms Based on the Minimum-Evolution Principle
This paper investigates the standard ordinary least-squares version 24 and the balanced version 20 of the minimum evolution principle. For the standard version, we provide a greedy...
Richard Desper, Olivier Gascuel
128
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EH
1999
IEEE
169views Hardware» more  EH 1999»
15 years 7 months ago
GeneticFPGA: Evolving Stable Circuits on Mainstream FPGA Devices
GeneticFPGA is a Java-based tool for evolving digital circuits on Xilinx XC4000EXTM and XC4000XLTM devices. Unlike other FPGA architectures popular with Evolutionary Hardware rese...
Delon Levi, Steve Guccione
111
Voted
DEXA
2008
Springer
130views Database» more  DEXA 2008»
15 years 4 months ago
Classifying Evolving Data Streams Using Dynamic Streaming Random Forests
We consider the problem of data-stream classification, introducing a stream-classification algorithm, Dynamic Streaming Random Forests, that is able to handle evolving data streams...
Hanady Abdulsalam, David B. Skillicorn, Patrick Ma...
93
Voted
GECCO
2009
Springer
15 years 7 months ago
Novelty of behaviour as a basis for the neuro-evolution of operant reward learning
An agent that deviates from a usual or previous course of action can be said to display novel or varying behaviour. Novelty of behaviour can be seen as the result of real or appar...
Andrea Soltoggio, Ben Jones
119
Voted
GECCO
2008
Springer
149views Optimization» more  GECCO 2008»
15 years 3 months ago
Real-time imitation-based adaptation of gaming behaviour in modern computer games
In the course of the recent complexification and sophistication of commercial computer games, the creation of competitive artificial players that are able to behave intelligentl...
Steffen Priesterjahn, Alexander Weimer, Markus Ebe...