Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Many complex control problems require sophisticated solutions that are not amenable to traditional controller design. Not only is it difficult to model real world systems, but oft...
A distributed neural network model called SPEC for processing sentences with recursive relative clauses is described. The model is based on separating the tasks of segmenting the ...
Scalability considerations drive the switch fabric design to evolve from output queueing to input queueing and further to combined input and crosspoint queueing (CICQ). However, f...
Evolution of neural networks, as implemented in NEAT, has proven itself successful on a variety of low-level control problems such as pole balancing and vehicle control. Nonethele...