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GECCO
2006
Springer
179views Optimization» more  GECCO 2006»
13 years 11 months ago
Parisian evolution with honeybees for three-dimensional reconstruction
This paper introduces a novel analogy with the way in which honeybee colonies operate in order to solve the problem of sparse and quasi dense reconstruction. To successfully solve...
Gustavo Olague, Cesar Puente
CAISE
2003
Springer
14 years 19 days ago
Ontological Basis for Agent ADL
Abstract. Multi-Agent Systems (MAS) architectures are gaining popularity over traditional ones for building open, distributed or evolving software. To formally define system archit...
Stéphane Faulkner, Manuel Kolp
DIGRA
2003
Springer
14 years 18 days ago
Player Character Design Facilitating Emotional Depth in MMORPGs
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Mirjam Eladhari, Craig A. Lindley
SIGMOD
2010
ACM
259views Database» more  SIGMOD 2010»
13 years 11 months ago
An extensible test framework for the Microsoft StreamInsight query processor
Microsoft StreamInsight (StreamInsight, for brevity) is a platform for developing and deploying streaming applications. StreamInsight adopts a deterministic stream model that leve...
Alex Raizman, Asvin Ananthanarayan, Anton Kirilov,...
ROBOCUP
2001
Springer
121views Robotics» more  ROBOCUP 2001»
13 years 11 months ago
A Control Method for Humanoid Biped Walking with Limited Torque
This paper presents an energy-ecient biped walking method that has been implemented in a low-cost humanoid platform, PINO, for various research purposes. For biped walking robots ...
Fuminori Yamasaki, Ken Endo, Minoru Asada, Hiroaki...