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» Evolving the Game of Life
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EVOW
2011
Springer
13 years 2 months ago
Towards Procedural Strategy Game Generation: Evolving Complementary Unit Types
The Strategy Game Description Game Language (SGDL) is intended to become a complete description of all aspects of strategy games, including rules, parameters, scenarios, maps, and ...
Tobias Mahlmann, Julian Togelius, Georgios N. Yann...
CIG
2006
IEEE
14 years 4 months ago
Evolving Adaptive Play for the Game of Spoof Using Genetic Programming
Abstract— Many games require opponent modelling for optimal performance. The implicit learning and adaptive nature of evolutionary computation techniques offer a natural way to d...
Mark Wittkamp, Luigi Barone
EVOW
2011
Springer
13 years 2 months ago
Evolving Interesting Maps for a First Person Shooter
We address the problem of automatically designing maps for first-person shooter (FPS) games. An efficient solution to this procedural content generation (PCG) problem could allow ...
Luigi Cardamone, Georgios N. Yannakakis, Julian To...
CHI
2008
ACM
14 years 11 months ago
Urban encounters: the game of real life
In this paper we describe our ongoing work on modelling urban encounters by extending Conway's Game of Life. We develop our model based on empirical data collected using a Ta...
Vassilis Kostakos
ACRI
2004
Springer
14 years 4 months ago
Perturbing the Topology of the Game of Life Increases Its Robustness to Asynchrony
An experimental analysis of the asynchronous version of the “Game of Life” is performed to estimate how topology perturbations modify its evolution. We focus on the study of a ...
Nazim Fatès, Michel Morvan