Sciweavers

201 search results - page 27 / 41
» Evolving virtual creatures
Sort
View
GPCE
2007
Springer
14 years 4 months ago
Generative programming techniques for Java library migration
Embedded systems can be viewed as scaled-down versions of their one counterparts. In many cases, the software abstractions and libraries for embedded systems can be derived from l...
Victor L. Winter, Azamatbek Mametjanov
GECCO
2003
Springer
128views Optimization» more  GECCO 2003»
14 years 3 months ago
Learning Biped Locomotion from First Principles on a Simulated Humanoid Robot Using Linear Genetic Programming
We describe the first instance of an approach for control programming of humanoid robots, based on evolution as the main adaptation mechanism. In an attempt to overcome some of th...
Krister Wolff, Peter Nordin
ECOOP
2000
Springer
14 years 2 months ago
Runtime Support for Type-Safe Dynamic Java Classes
Modern software must evolve in response to changing conditions. In the most widely used programming environments, code is static and cannot change at runtime. This poses problems ...
Scott Malabarba, Raju Pandey, Jeff Gragg, Earl T. ...
GAMEON
2000
13 years 11 months ago
Artificial Life Techniques for Generating Controllers for Physically Modelled Characters
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
Tim Taylor
TSE
1998
92views more  TSE 1998»
13 years 9 months ago
Requirements Development in Scenario-Based Design
—We describe and analyze the process of requirements development in scenario-based design through consideration of a case study. In our project, a group of teachers and system de...
John M. Carroll, Mary Beth Rosson, George Chin Jr....