Embedded systems can be viewed as scaled-down versions of their one counterparts. In many cases, the software abstractions and libraries for embedded systems can be derived from l...
We describe the first instance of an approach for control programming of humanoid robots, based on evolution as the main adaptation mechanism. In an attempt to overcome some of th...
Modern software must evolve in response to changing conditions. In the most widely used programming environments, code is static and cannot change at runtime. This poses problems ...
Scott Malabarba, Raju Pandey, Jeff Gragg, Earl T. ...
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
—We describe and analyze the process of requirements development in scenario-based design through consideration of a case study. In our project, a group of teachers and system de...
John M. Carroll, Mary Beth Rosson, George Chin Jr....