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GECCO
2005
Springer
120views Optimization» more  GECCO 2005»
14 years 14 days ago
Evolving visually guided agents in an ambiguous virtual world
The fundamental challenge faced by any visual system within natural environments is the ambiguity caused by the fact that light that falls on the system’s sensors conflates mult...
Ehud Schlessinger, Peter J. Bentley, R. Beau Lotto
IAT
2010
IEEE
13 years 4 months ago
Learning Personal Agents with Adaptive Player Modeling in Virtual Worlds
Abstract--There has been growing interest in creating intelligent agents in virtual worlds that do not follow fixed scripts predefined by the developers, but react accordingly base...
Yilin Kang, Ah-Hwee Tan
ATAL
2010
Springer
13 years 8 months ago
Virtual world builder toolkit
In this paper we present a system that automatically generates a 3D virtual world from a virtual institution (VI) specification, namely of activities that will take place in the v...
T. Trescak, M. Esteva, I. Rodriguez, J. Morales
ATAL
2010
Springer
13 years 7 months ago
Virtual world grammar
Hybrid systems such as those that combine 3D virtual worlds and organization based multiagent systems add new visual and communication features for multi-user applications. The des...
Tomas Trescak, Marc Esteva, Inmaculada Rodrí...
EH
2004
IEEE
149views Hardware» more  EH 2004»
13 years 10 months ago
Organization of the Information Flow in the Perception-Action Loop of Evolved Agents
Sensor evolution in nature aims at improving the acquisition of information from the environment and is intimately related with selection pressure towards adaptivity and robustnes...
Alexander S. Klyubin, Daniel Polani, Chrystopher L...