This paper analyses the probability that randomly deployed sensor nodes triangulate any point within the target area. Its major result is the probability of triangulation for any p...
In this paper we present a new algorithm which turns an unstructured triangle mesh into a quad-dominant mesh with edges aligned to the principal directions of the underlying geome...
Abstract-- In this paper, we propose a new method to construct graphical representations of cortical folding patterns by computing skeletons on triangulated cortical surfaces. In o...
Yonggang Shi, Paul M. Thompson, Ivo D. Dinov, Arth...
—One of the challenging problems in geometric modeling and computer graphics is the construction of realistic human facial geometry. Such geometry are essential for a wide range ...
We describe two new shape operators that superimpose wrinkles on top of a smooth NURBS surface. Previous research studying wrinkles focused mostly on cloth modeling or in animatio...