We present an algorithm for constructing kd-trees on GPUs. This algorithm achieves real-time performance by exploiting the GPU's streaming architecture at all stages of kd-tr...
In large-scale simulations involving complex scenes, such as cities inhabited by crowds, simplifications are almost always necessary to achieve interactive frame-rates. Level of D...
John Hamill, Rachel McDonnell, Simon Dobbyn, Carol...
Abstract-- This paper investigates the near-memoryless behavior of the service time for IEEE 802.11 saturated single-hop ad hoc networks. We show that the number of packets success...
This paper presents a surface reconstruction algorithm that can recover correct shape geometry as well as its unknown topology from both volumetric images and unorganized point cl...
: A shape design sensitivity analysis and optimization procedure is proposed using a meshfree method. A CAD tool connection is established to facilitate the seamless integration of...
Iulian Grindeanu, Nam Ho Kim, Kung K. Choi, Jiun-S...