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IJCAI
2007
13 years 10 months ago
Learning to Walk through Imitation
Programming a humanoid robot to walk is a challenging problem in robotics. Traditional approaches rely heavily on prior knowledge of the robot's physical parameters to devise...
Rawichote Chalodhorn, David B. Grimes, Keith Groch...
AAAI
2006
13 years 10 months ago
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games
ScriptEase is a tool that allows authors with no programming experience to create interactive stories for computer role-playing games. Instead of writing scripting code manually, ...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
WSC
2004
13 years 10 months ago
Implementing the High Level Architecture in the Virtual Test Bed
The Virtual Test Bed (VTB) is a prototype of a virtual engineering environment to study operations of current and future space vehicles, spaceports, and ranges. The HighLevel Arch...
José A. Sepúlveda, Luis C. Rabelo, J...
IJCAI
1989
13 years 10 months ago
An Approximate Solver for Symbolic Equations
This paper describes a program, called NEWTON, that finds approximate symbolic solutions to parameterized equations in one variable. N E W T O N derives an initial approximation b...
Elisha Sacks
AIPS
2009
13 years 9 months ago
Efficient Solutions to Factored MDPs with Imprecise Transition Probabilities
When modeling real-world decision-theoretic planning problems in the Markov decision process (MDP) framework, it is often impossible to obtain a completely accurate estimate of tr...
Karina Valdivia Delgado, Scott Sanner, Leliane Nun...