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» Example-based Deformation Transfer for 3D Polygon Models
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IMR
2004
Springer
14 years 25 days ago
A Generalized Graph-Theoretic Mesh Optimization Model
This paper presents a generic approach to mesh global optimization via node movement, based on a discrete graph-theoretic model. Mesh is considered as an electric system with lump...
Andrey A. Mezentsev
MICCAI
2003
Springer
14 years 8 months ago
User-Defined B-Spline Template-Snakes
We combine a new user initialization process with a B-spline snake to create a model with the properties of a deformable template. This `template' snake can be constrained by ...
Tim McInerney, Hoda Dehmeshki
ICCV
2003
IEEE
14 years 9 months ago
Stochastic Refinement of the Visual Hull to Satisfy Photometric and Silhouette Consistency Constraints
An iterative method for reconstructing a 3D polygonal mesh and color texture map from multiple views of an object is presented. In each iteration, the method first estimates a tex...
John Isidoro, Stan Sclaroff
TVCG
2002
163views more  TVCG 2002»
13 years 7 months ago
EWA Splatting
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of point-sampled 3D objects. EWA surface splatting renders water-tight surfaces of co...
Matthias Zwicker, Hanspeter Pfister, Jeroen van Ba...
CGF
2002
156views more  CGF 2002»
13 years 7 months ago
Object Space EWA Surface Splatting: A Hardware Accelerated Approach to High Quality Point Rendering
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of point-sampled 3D objects. EWA surface splatting renders water-tight surfaces of co...
Liu Ren, Hanspeter Pfister, Matthias Zwicker