This paper presents a generic approach to mesh global optimization via node movement, based on a discrete graph-theoretic model. Mesh is considered as an electric system with lump...
We combine a new user initialization process with a B-spline snake to create a model with the properties of a deformable template. This `template' snake can be constrained by ...
An iterative method for reconstructing a 3D polygonal mesh and color texture map from multiple views of an object is presented. In each iteration, the method first estimates a tex...
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of point-sampled 3D objects. EWA surface splatting renders water-tight surfaces of co...
Matthias Zwicker, Hanspeter Pfister, Jeroen van Ba...
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of point-sampled 3D objects. EWA surface splatting renders water-tight surfaces of co...