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ETRA
2010
ACM
233views Biometrics» more  ETRA 2010»
14 years 3 months ago
Visual search in the (un)real world: how head-mounted displays affect eye movements, head movements and target detection
Head-mounted displays (HMDs) that use a see-through display method allow for superimposing computer-generated images upon a real-world view. Such devices, however, normally restri...
Tobit Kollenberg, Alexander Neumann, Dorothe Schne...
IWVF
2001
Springer
14 years 2 months ago
Head Model Acquisition from Silhouettes
This paper describes a practical system developed for generating 3D models of human heads from silhouettes alone. The input to the system is an image sequence acquired from circula...
Kwan-Yee Kenneth Wong, Paulo R. S. Mendonça...
CGVR
2009
13 years 11 months ago
An Automated Calibration Method for Non-See-Through Head Mounted Displays
Accurate calibration of a head mounted display (HMD) is essential both for research on the visual system and for realistic interaction with virtual objects. Yet, existing calibrati...
Stuart Gilson, Andrew W. Fitzgibbon, Andrew Glenne...
JMM2
2006
139views more  JMM2 2006»
13 years 9 months ago
Robust Real-time 3D Detection of Obstructed Head and Hands in Indoors Environments
We address the need for robust detection of obstructed human features in complex environments, with a focus on intelligent surgical UIs. In our setup, real-time detection is used t...
Sébastien Grange, Charles Baur
IUI
2006
ACM
14 years 3 months ago
Are two talking heads better than one?: when should use more than one agent in e-learning?
Recent interest in the use of software character agents raises the issue of how many agents should be used in online learning. In this paper we review evidence concerning the rela...
Hua Wang, Mark H. Chignell, Mitsuru Ishizuka