We present a description of an urban simulation system work in progress. The goal is to create a large-scale immersive simulation of Dublin City that can then be used as a researc...
In this paper, we investigate an efficient off-line scheduling algorithm in which real-time tasks with precedence constraints are executed in a heterogeneous environment. It provi...
Asynchronous Active Objects (AAOs), primarily exemplied by actors [1], nowadays exist in many forms (various kinds of actors, agents and components) and are more and more used beca...
Component-based software development is a promising way to improve quality, time to market and handle the increasing complexity of software for real-time systems. In this paper th...
Uniprocessor schedulability theory made great strides, in part, due to the simplicity of composing the delay of a job from the execution times of higher-priority jobs that preempt...