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» Exceptions for Algorithmic Skeletons
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ACCV
2009
Springer
14 years 3 months ago
3D Reconstruction of Human Motion and Skeleton from Uncalibrated Monocular Video
Abstract. This paper introduces a new model-based approach for simultaneously reconstructing 3D human motion and full-body skeletal size from a small set of 2D image features track...
Yen-Lin Chen, Jinxiang Chai
INFOSCALE
2006
ACM
14 years 2 months ago
A library of constructive skeletons for sequential style of parallel programming
Abstract— With the increasing popularity of parallel programming environments such as PC clusters, more and more sequential programmers, with little knowledge about parallel arch...
Kiminori Matsuzaki, Hideya Iwasaki, Kento Emoto, Z...
ISSTA
2009
ACM
14 years 3 months ago
Exception analysis and points-to analysis: better together
Exception analysis and points-to analysis are typically done in complete separation. Past algorithms for precise exception analysis (e.g., pairing throw clauses with catch stateme...
Martin Bravenboer, Yannis Smaragdakis
GRAPHICSINTERFACE
2007
13 years 10 months ago
Improved skeleton extraction and surface generation for sketch-based modeling
For the generation of freeform models, sketching interfaces have raised an increasing interest due to their intuitive approach. It is now possible to infer a 3D model directly fro...
Florian Levet, Xavier Granier
CVGIP
2004
169views more  CVGIP 2004»
13 years 8 months ago
Contour interpolation by straight skeletons
In this paper we present an efficient method for interpolating a piecewise-linear surface between two parallel slices, each consisting of an arbitrary number of (possibly nested) ...
Gill Barequet, Michael T. Goodrich, Aya Levi-Stein...