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» Exceptions for Algorithmic Skeletons
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ECCV
2008
Springer
14 years 10 months ago
Unsupervised Learning of Skeletons from Motion
Abstract. Humans demonstrate a remarkable ability to parse complicated motion sequences into their constituent structures and motions. We investigate this problem, attempting to le...
David A. Ross, Daniel Tarlow, Richard S. Zemel
ISVC
2007
Springer
14 years 3 months ago
Skeleton-Based Data Compression for Multi-camera Tele-Immersion System
Abstract. Image-based full body 3D reconstruction for tele-immersive applications generates large amount of data points, which have to be sent through the network in real-time. In ...
Jyh-Ming Lien, Gregorij Kurillo, Ruzena Bajcsy
COMPGEOM
2003
ACM
14 years 2 months ago
Polygon decomposition based on the straight line skeleton
We propose a novel type of decomposition for polygonal shapes. It is thought that, for the task of object recognition, the human visual system uses a part-based representation. De...
Mirela Tanase, Remco C. Veltkamp
PAMI
2010
147views more  PAMI 2010»
13 years 7 months ago
The Groupwise Medial Axis Transform for Fuzzy Skeletonization and Pruning
—Medial representations of shapes are useful due to their use of an object-centered coordinate system that directly captures intuitive notions of shape such as thickness, bending...
Aaron D. Ward, Ghassan Hamarneh
CAIP
2005
Springer
212views Image Analysis» more  CAIP 2005»
14 years 2 months ago
3D Modeling of Humans with Skeletons from Uncalibrated Wide Baseline Views
In order to achieve precise, accurate and reliable tracking of human movement, a 3D human model that is very similar to the subject is essential. In this paper, we present a new sy...
Chee Kwang Quah, André Gagalowicz, Richard ...