Sciweavers

516 search results - page 82 / 104
» Execution replay and debugging
Sort
View
AIIDE
2008
13 years 11 months ago
An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games
Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by detecting issues with them. The main bottlenecks a...
Suhas Virmani, Yatin Kanetkar, Manish Mehta, Santi...
NSDI
2007
13 years 11 months ago
WiDS Checker: Combating Bugs in Distributed Systems
Despite many efforts, the predominant practice of debugging a distributed system is still printf-based log mining, which is both tedious and error-prone. In this paper, we present...
Xuezheng Liu, Wei Lin, Aimin Pan, Zheng Zhang
ASPLOS
2008
ACM
13 years 11 months ago
SoftSig: software-exposed hardware signatures for code analysis and optimization
Many code analysis techniques for optimization, debugging, or parallelization need to perform runtime disambiguation of sets of addresses. Such operations can be supported efficie...
James Tuck, Wonsun Ahn, Luis Ceze, Josep Torrellas
ISTA
2008
13 years 10 months ago
A Framework for Building Mapping Operators Resolving Structural Heterogeneities
Seamless exchange of models among different modeling tools increasingly becomes a crucial prerequisite for the success of modeldriven engineering. Current best practices use model ...
Gerti Kappel, Horst Kargl, Thomas Reiter, Werner R...
MKWI
2008
188views Business» more  MKWI 2008»
13 years 10 months ago
A Pragmatic Approach to Traceability in Model-Driven Development
: A common problem in model-driven software development processes is the tracing of requirements across different phases of the software development life cycle iple levels of abstr...
Markus Aleksy, Tobias Hildenbrand, Claudia Obergfe...