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» Exertion in networked games
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NETGAMES
2006
ACM
14 years 4 months ago
Applying database replication to multi-player online games
Multi-player Online Games (MOGs) have emerged as popular data intensive applications in recent years. Being used by many players simultaneously, they require a high degree of faul...
Yi Lin, Bettina Kemme, Marta Patiño-Mart&ia...
WIOPT
2010
IEEE
13 years 8 months ago
Routing games : From egoism to altruism
The paper studies the routing in the network shared by several users. Each user seeks to optimize either its own performance or some combination between its own performance and tha...
Amar Prakash Azad, Eitan Altman, Rachid El Azouzi
IFIP
2009
Springer
13 years 8 months ago
Game-Based Verification of Multi-Party Contract Signing Protocols
A multi-party contract signing (MPCS) protocol is used for a group of signers to sign a digital contract over a network. We analyse the protocols of Mukhamedov and Ryan (MR), and o...
Ying Zhang, Chenyi Zhang, Jun Pang, Sjouke Mauw
TON
2010
157views more  TON 2010»
13 years 5 months ago
Random Access Game and Medium Access Control Design
We study the contention/interaction among wireless nodes and med -ium access control design in game theory framework. We define a general class of games, called random access game...
Lijun Chen, Steven H. Low, John C. Doyle
CIG
2005
IEEE
14 years 4 months ago
Synchronous and Asynchronous Network Evolution in a Population of Stubborn Prisoners
— We study by computer simulation a population of individuals playing the prisoner’s dilemma game. Each player has an invariable strategy (cooperate or defect) but the network ...
Leslie Luthi, Mario Giacobini, Marco Tomassini