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» Exertion in networked games
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TCSV
2010
13 years 4 months ago
Cooperative Peer-to-Peer Streaming: An Evolutionary Game-Theoretic Approach
While peer-to-peer (P2P) video streaming systems have achieved promising results, they introduce a large number of unnecessary traverse links, which consequently leads to substanti...
Yan Chen, Beibei Wang, W. Sabrina Lin, Yongle Wu, ...
TIP
2010
107views more  TIP 2010»
13 years 4 months ago
Risk-Distortion Analysis for Video Collusion Attacks: A Mouse-and-Cat Game
Copyright protection is a key issue for video sharing over public networks. To protect the video content from unauthorized redistribution, digital fingerprinting is commonly used. ...
Yan Chen, W. Sabrina Lin, K. J. Ray Liu
NETGAMES
2004
ACM
14 years 3 months ago
Some thoughts on emulating jitter for user experience trials
It is usually hard to control the network conditions affecting public online game servers when studying the impact of latency, loss and jitter on user experience. This leads to a ...
Grenville J. Armitage, Lawrence Stewart
SIAMCOMP
2010
97views more  SIAMCOMP 2010»
13 years 8 months ago
Designing Network Protocols for Good Equilibria
Designing and deploying a network protocol determines the rules by which end users interact with each other and with the network. We consider the problem of designing a protocol t...
Ho-Lin Chen, Tim Roughgarden, Gregory Valiant
SAGA
2007
Springer
14 years 4 months ago
Probabilistic Techniques in Algorithmic Game Theory
We consider applications of probabilistic techniques in the framework of algorithmic game theory. We focus on three distinct case studies: (i) The exploitation of the probabilistic...
Spyros C. Kontogiannis, Paul G. Spirakis