Sciweavers

1100 search results - page 146 / 220
» Exertion in networked games
Sort
View
ECIS
2004
13 years 9 months ago
Organizational Performance of a Firm in a Modular Business Network
The organizational capabilities to interact with others have been greatly improved as a result of modern information and communications technologies: Nowadays a company can mainta...
Diederik W. van Liere, Lorike Hagdorn van der Meij...
VLDB
2007
ACM
105views Database» more  VLDB 2007»
14 years 8 months ago
Using a distributed quadtree index in peer-to-peer networks
Abstract Peer-to-peer (P2P) networks have become a powerful means for online data exchange. Currently, users are primarily utilizing these networks to perform exact-match queries a...
Egemen Tanin, Aaron Harwood, Hanan Samet
GAMESEC
2010
139views Game Theory» more  GAMESEC 2010»
13 years 5 months ago
Design of Network Topology in an Adversarial Environment
We study the strategic interaction between a network manager whose goal is to choose (as communication infrastructure) a spanning tree of a network given as an undirected graph, an...
Assane Gueye, Jean C. Walrand, Venkat Anantharam
HICSS
2007
IEEE
86views Biometrics» more  HICSS 2007»
14 years 2 months ago
Digital Consumer Networks and Producer-Consumer Collaboration: Innovation and Product Development in the Digital Entertainment I
This paper examines new forms of collaboration between producers and consumers that are emerging in the digital entertainment space. Taking the case of the video-game industry, we...
Reina Y. Arakji, Karl Reiner Lang
IFIP
2003
Springer
14 years 28 days ago
Equilibrium Analysis of Packet Forwarding Strategies in Wireless Ad Hoc Networks - The Static Case
In multi-hop wireless networks, every node is expected to forward packets for the benefit of other nodes. Yet, if each node is its own authority, then it may selfishly deny packe...
Márk Félegyházi, Levente Butt...