In this paper, we present a dynamic area of interest management for Massively Multiplayer Online Games (MMOG). Instead of mapping the virtual space to the area of interest (AOI), ...
Abstract— The concept of cognitive radio (or secondary spectrum access) is currently under investigation as a promising paradigm to achieve efficient use of the frequency resour...
Igor Stanojev, Osvaldo Simeone, Yeheskel Bar-Ness,...
Delivering data to on-line game participants requires the game data to be "customized" in real-time to each participant's characteristics. Using multicast in such a...
Manuel M. Oliveira, Jon Crowcroft, Christophe Diot
We investigate services giving users an adequate insight on his or her energy consumption habits in order to optimize it in the long run. The explored energy awareness services are...
Applications such as parallel computing, online games, and content distribution networks need to run on a set of resources with particular network connection characteristics to ge...