Sciweavers

1100 search results - page 166 / 220
» Exertion in networked games
Sort
View
ICPADS
2008
IEEE
14 years 2 months ago
Quality of Service for Peer-to-Peer Based Networked Virtual Environments
This paper describes how Quality of Service (QoS) enabled Overlay Multicast architectures using Peer-to-Peer (P2P) networks can enhance the experience of end-users in Networked Vi...
Marc Brogle, Dragan Milic, Torsten Braun
SP
2008
IEEE
103views Security Privacy» more  SP 2008»
14 years 2 months ago
Preserving Caller Anonymity in Voice-over-IP Networks
— Applications such as VoIP need to provide anonymity to clients while maintaining low latency to satisfy quality of service (QoS) requirements. Existing solutions for providing ...
Mudhakar Srivatsa, Ling Liu, Arun Iyengar
ICASSP
2010
IEEE
13 years 7 months ago
An auction-based framework for multimedia streaming over cognitive radio networks
Recently, many works have been proposed in the area of cognitive radio to efficiently utilize the spectrum for data communication. However, little effort has been made in content...
Yan Chen, Yongle Wu, Beibei Wang, K. J. Ray Liu
ICDCS
2012
IEEE
11 years 10 months ago
DARD: Distributed Adaptive Routing for Datacenter Networks
Datacenter networks typically have many paths connecting each host pair to achieve high bisection bandwidth for arbitrary communication patterns. Fully utilizing the bisection ban...
Xin Wu, Xiaowei Yang
CVPR
2006
IEEE
14 years 9 months ago
Multi-Target Tracking - Linking Identities using Bayesian Network Inference
Multi-target tracking requires locating the targets and labeling their identities. The latter is a challenge when many targets, with indistinct appearances, frequently occlude one...
Peter Nillius, Josephine Sullivan, Stefan Carlsson