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ECCV
2004
Springer
14 years 9 months ago
Decision Theoretic Modeling of Human Facial Displays
We present a vision based, adaptive, decision theoretic model of human facial displays in interactions. The model is a partially observable Markov decision process, or POMDP. A POM...
Jesse Hoey, James J. Little
GECCO
2007
Springer
172views Optimization» more  GECCO 2007»
14 years 1 months ago
Acquiring evolvability through adaptive representations
Adaptive representations allow evolution to explore the space of phenotypes by choosing the most suitable set of genotypic parameters. Although such an approach is believed to be ...
Joseph Reisinger, Risto Miikkulainen
SIGECOM
2006
ACM
88views ECommerce» more  SIGECOM 2006»
14 years 1 months ago
Implementation with a bounded action space
While traditional mechanism design typically assumes isomorphism between the agents’ type- and action spaces, in many situations the agents face strict restrictions on their act...
Liad Blumrosen, Michal Feldman
DSRT
2009
IEEE
13 years 11 months ago
An Approach for Parallel Interest Matching in Distributed Virtual Environments
—Interest management is essential for real-time large-scale distributed virtual environments (DVEs) which seeks to filter irrelevant messages on the network. Many existing inter...
Elvis S. Liu, Georgios K. Theodoropoulos
AAAI
2010
13 years 9 months ago
Goal-Driven Autonomy in a Navy Strategy Simulation
Modern complex games and simulations pose many challenges for an intelligent agent, including partial observability, continuous time and effects, hostile opponents, and exogenous ...
Matthew Molineaux, Matthew Klenk, David W. Aha