In this paper we investigate which characteristics reliable multicast services should have in order to be appropriate for use by distributed interactive media applications such as...
In training and gaming systems, distributed multimedia are often used, in which the basic content elements must be conveyed or presented in a synchronized order at synchronized mom...
We investigate the price of selfish routing in non-cooperative networks in terms of the coordination and bicriteria ratios in the recently introduced game theoretic network model ...
As Distributed Interactive Applications (DIAs) become increasingly more prominent in the video game industry they must scale to accommodate progressively more users and maintain a...
XPORT is a profile-driven distributed data dissemination system that supports an extensible set of data types, profiles types, and optimization metrics. XPORT efficiently implemen...