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» Exertion in networked games
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CCR
2000
94views more  CCR 2000»
13 years 7 months ago
An application developer's perspective on reliable multicast for distributed interactive media
In this paper we investigate which characteristics reliable multicast services should have in order to be appropriate for use by distributed interactive media applications such as...
Martin Mauve, Volker Hilt
TEDU
2010
96views Education» more  TEDU 2010»
13 years 6 months ago
Synchronizable Objects in Distributed Multimedia Applications
In training and gaming systems, distributed multimedia are often used, in which the basic content elements must be conveyed or presented in a synchronized order at synchronized mom...
Jun Hu, Loe M. G. Feijs
STOC
2002
ACM
156views Algorithms» more  STOC 2002»
14 years 8 months ago
Selfish traffic allocation for server farms
We investigate the price of selfish routing in non-cooperative networks in terms of the coordination and bicriteria ratios in the recently introduced game theoretic network model ...
Artur Czumaj, Piotr Krysta, Berthold Vöcking
DSRT
2004
IEEE
13 years 11 months ago
Exploring the Spatial Density of Strategy Models in a Realistic Distributed Interactive Application
As Distributed Interactive Applications (DIAs) become increasingly more prominent in the video game industry they must scale to accommodate progressively more users and maintain a...
Damien Marshall, Declan Delaney, Séamus McL...
SIGMOD
2006
ACM
113views Database» more  SIGMOD 2006»
14 years 7 months ago
XPORT: extensible profile-driven overlay routing trees
XPORT is a profile-driven distributed data dissemination system that supports an extensible set of data types, profiles types, and optimization metrics. XPORT efficiently implemen...
Olga Papaemmanouil, Yanif Ahmad, Ugur Çetin...