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CCR
2002
72views more  CCR 2002»
13 years 7 months ago
Provisioning on-line games: a traffic analysis of a busy counter-strike server
This paper describes the results of a 500 million packet trace of a popular on-line, multi-player, game server. The results show that the traffic behavior of this heavily loaded ga...
Francis Chang, Wu-chang Feng, Wu-chi Feng, Jonatha...
ICRA
2003
IEEE
156views Robotics» more  ICRA 2003»
14 years 28 days ago
Wet Shape Memory Alloy Actuators for Active Vasculated Robotic Flesh
− A new type of actuator is presented where Shape Memory Alloy (SMA) wires are embedded within artificial “blood vessels.” Fluid flowing through vessels allows the SMA wires ...
Stephen A. Mascaro, H. Harry Asada
NIPS
1994
13 years 9 months ago
Learning to Play the Game of Chess
This paper presents NeuroChess, a program which learns to play chess from the final outcome of games. NeuroChess learns chess board evaluation functions, represented by artificial...
Sebastian Thrun
CORR
2008
Springer
110views Education» more  CORR 2008»
13 years 7 months ago
Correlated Anarchy in Overlapping Wireless Networks
We investigate the behavior of a large number of selfish users that are able to switch dynamically between multiple wireless access-points (possibly belonging to different standard...
Panayotis Mertikopoulos, Aris L. Moustakas
INFOCOM
2009
IEEE
14 years 2 months ago
Protecting Against Network Infections: A Game Theoretic Perspective
— Security breaches and attacks are critical problems in today’s networking. A key-point is that the security of each host depends not only on the protection strategies it choo...
Jasmina Omic, Ariel Orda, Piet Van Mieghem