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» Exertion in networked games
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DIMEA
2007
140views Multimedia» more  DIMEA 2007»
13 years 11 months ago
Cheating in networked computer games: a review
The increasing popularity of Massively Multiplayer Online Games (MMOG)
Steven Daniel Webb, Sieteng Soh
NETGAMES
2003
ACM
14 years 22 days ago
On the geographic distribution of on-line game servers and players
With a shift in the on-line gaming landscape from individually hosted game servers, to gaming services centrally hosted by game publishers, game console manufacturers, and third-p...
Wu-chang Feng, Wu-chi Feng
NETWORK
2007
86views more  NETWORK 2007»
13 years 7 months ago
Quality of Service and the End-to-End Argument
—Audio-visual services are now commonly used on the Internet. Many are based on batch downloading of contents for later replay, but real-time interactive and streaming services a...
Gunnar Karlsson, Ignacio Más Ivars
CORR
2008
Springer
148views Education» more  CORR 2008»
13 years 7 months ago
Conversion/Preference Games
We introduce the concept of Conversion/Preference Games, or CP games for short. CP games generalize the standard notion of strategic games. First we exemplify the use of CP games. ...
Stéphane Le Roux, Pierre Lescanne, Ren&eacu...
NETGAMES
2004
ACM
14 years 28 days ago
A mobile gaming platform for the IMS
Mobile devices offer the opportunity to play games nearly everywhere. Moreover, networked games allow individual players to interact with other people and to participate in a larg...
Amjad Akkawi, Sibylle Schaller, Oliver Wellnitz, L...