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ACMACE
2007
ACM
13 years 11 months ago
IGameFloor: a platform for co-located collaborative games
This paper introduces a novel interactive floor platform for social games and entertainment involving multiple colocated users in a collaborative game environment. The interactive...
Kaj Grønbæk, Ole Sejer Iversen, Karen...
IEEECIT
2010
IEEE
13 years 6 months ago
An Innovative Course about Network Storage and System Virtualization Technologies in PKU
—“Network Storage and System Virtualization Technologies” is an up-to-date course opened by the school of electronics engineering and computer science of Peking University. T...
Xiaolin Wang, Xinxin Jin, Yingwei Luo, Zhenlin Wan...
BCSHCI
2009
13 years 8 months ago
Low-fi skin vision: a case study in rapid prototyping a sensory substitution system
We describe the design process we have used to develop a minimal, twenty vibration motor Tactile Vision Sensory Substitution (TVSS) system which enables blind-folded subjects to s...
Jon Bird, Paul Marshall, Yvonne Rogers
DELTA
2006
IEEE
13 years 11 months ago
Using Design Patterns to Overcome Image Processing Constraints on FPGAs
The mapping of image processing algorithms to hardware is complicated by several hardware constraints including limited processing time, limited access to data and limited resourc...
K. T. Gribbon, Donald G. Bailey, Christopher T. Jo...
PIMRC
2008
IEEE
14 years 2 months ago
AuthScan: Enabling fast handoff across already deployed IEEE 802.11 wireless networks
Abstract—Handoff procedure in IEEE 802.11 wireless networks must be accomplished with as little interruption as possible to maintain the required quality of service (QoS). We hav...
Jaeouk Ok, Pedro Morales, Hiroyuki Morikawa