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DARE
2000
124views more  DARE 2000»
13 years 10 months ago
Video card game: an augmented environment for user centred design discussions
In User Centred Design, the integration of knowledge of users work practice, preferences etc. into the design process is crucial to success. For this reason, video recording has b...
Jacob Buur, Astrid Soendergaard
EJIS
2006
79views more  EJIS 2006»
13 years 9 months ago
A genealogical study of boundary-spanning IS design
This paper presents the design of a business-aligned information system (IS) from an actor-network perspective, viewing non-human intermediaries jointly as inscriptions and bounda...
Susan Gasson
ESWA
2008
166views more  ESWA 2008»
13 years 8 months ago
Modular design to support green life-cycle engineering
The severe competition in the market has driven enterprises to produce a wider variety of products to meet consumers' needs. However, frequent variation of product specificat...
Hwai-En Tseng, Chien-Chen Chang, Jia-Diann Li
FPLAY
2008
13 years 10 months ago
Crafting game-models using reactive system design
This paper presents a game-model of a gym training system, where the behavior of the system is specified using languages developed originally for reactive system design, which dri...
David Harel, Itai Segall, Hillel Kugler, Yaki Sett...
HCI
2007
13 years 10 months ago
Designers' Perceptions of Methods of Involving and Understanding Users
Numerous methods have been developed to help designers to understand and consider the needs and desires of end-users, but many have had limited uptake in design practice. In order ...
Joy Goodman, Susannah Clarke, Patrick Langdon, P. ...