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2010
Springer
13 years 9 months ago
Expected Reachability-Time Games
In an expected reachability-time game (ERTG) two players, Min and Max, move a token along the transitions of a probabilistic timed automaton, so as to minimise and maximise, respec...
Vojtech Forejt, Marta Z. Kwiatkowska, Gethin Norma...
ICALP
2007
Springer
14 years 5 months ago
Reachability-Time Games on Timed Automata
d Abstract) Marcin JurdziĀ“nski and Ashutosh Trivedi Department of Computer Science, University of Warwick, UK In a reachability-time game, players Min and Max choose moves so that...
Marcin Jurdzinski, Ashutosh Trivedi
IJCAI
2003
14 years 8 days ago
On the Foundations of Expected Expected Utility
Intelligent agents often need to assess user utility functions in order to make decisions on their behalf, or predict their behavior. When uncertainty exists over the precise natu...
Craig Boutilier
CORR
2010
Springer
110views Education» more  CORR 2010»
13 years 11 months ago
Mixing Time and Stationary Expected Social Welfare of Logit Dynamics
We study logit dynamics [3] for strategic games. At every stage of the game a player is selected uniformly at random and she is assumed to play according to a noisy best-response ...
Vincenzo Auletta, Diodato Ferraioli, Francesco Pas...
AAAI
2008
14 years 1 months ago
Expectation-Based Versus Potential-Aware Automated Abstraction in Imperfect Information Games: An Experimental Comparison Using
ion-Based Versus Potential-Aware Automated Abstraction in Imperfect Information Games: An Experimental Comparison Using Poker Andrew Gilpin and Tuomas Sandholm Computer Science Dep...
Andrew Gilpin, Tuomas Sandholm