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CHI
1994
ACM
14 years 23 days ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel
ATAL
2008
Springer
13 years 10 months ago
Strategic betting for competitive agents
In many multiagent settings, each agent's goal is to come out ahead of the other agents on some metric, such as the currency obtained by the agent. In such settings, it is no...
Liad Wagman, Vincent Conitzer
JOT
2008
114views more  JOT 2008»
13 years 8 months ago
By students, for students: a production-quality multimedia library and its application to game-based teaching
The attractive idea of using game development for teaching programming can only meet student expectations and modern software engineering requirements if it uses advanced multimed...
Till G. Bay, Michela Pedroni, Bertrand Meyer
ICML
2007
IEEE
14 years 9 months ago
Efficiently computing minimax expected-size confidence regions
Given observed data and a collection of parameterized candidate models, a 1- confidence region in parameter space provides useful insight as to those models which are a good fit t...
Brent Bryan, H. Brendan McMahan, Chad M. Schafer, ...
SYNTHESE
2010
66views more  SYNTHESE 2010»
13 years 7 months ago
The medium or the message? Communication relevance and richness in trust games
Subjects communicated prior to playing trust games; the richness of the communication media and the topics of conversation were manipulated. Communication richness failed to produ...
Cristina Bicchieri, Azi Lev-On, Alex Chavez