Sciweavers

228 search results - page 20 / 46
» Expected Reachability-Time Games
Sort
View
TROB
2002
127views more  TROB 2002»
13 years 8 months ago
Probabilistic pursuit-evasion games: theory, implementation, and experimental evaluation
We consider the problem of having a team of Unmanned Aerial Vehicles (UAV) and Unmanned Ground Vehicles (UGV) pursue a second team of evaders while concurrently building a map in a...
René Vidal, Omid Shakernia, H. Jin Kim, Dav...
EDUTAINMENT
2007
Springer
14 years 2 months ago
Interactive Composition of 3D Faces for Virtual Characters
As many 3D on-line games appear, there is an increased need for simple and efficient techniques to create many new faces. This paper presents a new algorithm to composite 3D faces ...
Haeyoung Lee, Sungyeol Lee
EUROMICRO
2004
IEEE
14 years 12 days ago
Melisa - A Distributed Multimedia System for Multi-Platform Interactive Sports Content Broadcasting
The new generation of television viewers is currently being confronted and becoming acquainted with a series of technological developments in the realm of consumer electronics and...
Emmanuel Papaioannou, Vasilis Karagianis, Kostas K...
FSTTCS
2007
Springer
14 years 2 months ago
A Theory for Game Theories
Abstract. We explain a double-category (of positions and plays) attached to the theory of HOgames (those with the so-called switching condition [7]) from which the category of aren...
Michel Hirschowitz, André Hirschowitz, Tom ...
GLOBECOM
2006
IEEE
14 years 2 months ago
A Game for Ad Hoc Network Connectivity in the Presence of Malicious Users
— Ad hoc network users are resource constrained: Before transmitting data, they have to take into account the energy expenditure involved. Even if a user is, in principle, willin...
George Theodorakopoulos, John S. Baras