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127
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TROB
2002
127views more  TROB 2002»
15 years 3 months ago
Probabilistic pursuit-evasion games: theory, implementation, and experimental evaluation
We consider the problem of having a team of Unmanned Aerial Vehicles (UAV) and Unmanned Ground Vehicles (UGV) pursue a second team of evaders while concurrently building a map in a...
René Vidal, Omid Shakernia, H. Jin Kim, Dav...
151
Voted
EDUTAINMENT
2007
Springer
15 years 10 months ago
Interactive Composition of 3D Faces for Virtual Characters
As many 3D on-line games appear, there is an increased need for simple and efficient techniques to create many new faces. This paper presents a new algorithm to composite 3D faces ...
Haeyoung Lee, Sungyeol Lee
109
Voted
EUROMICRO
2004
IEEE
15 years 7 months ago
Melisa - A Distributed Multimedia System for Multi-Platform Interactive Sports Content Broadcasting
The new generation of television viewers is currently being confronted and becoming acquainted with a series of technological developments in the realm of consumer electronics and...
Emmanuel Papaioannou, Vasilis Karagianis, Kostas K...
FSTTCS
2007
Springer
15 years 10 months ago
A Theory for Game Theories
Abstract. We explain a double-category (of positions and plays) attached to the theory of HOgames (those with the so-called switching condition [7]) from which the category of aren...
Michel Hirschowitz, André Hirschowitz, Tom ...
GLOBECOM
2006
IEEE
15 years 9 months ago
A Game for Ad Hoc Network Connectivity in the Presence of Malicious Users
— Ad hoc network users are resource constrained: Before transmitting data, they have to take into account the energy expenditure involved. Even if a user is, in principle, willin...
George Theodorakopoulos, John S. Baras