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COLT
2008
Springer
13 years 10 months ago
When Random Play is Optimal Against an Adversary
We analyze a sequential game between a Gambler and a Casino. The Gambler allocates bets from a limited budget over a fixed menu of gambling events that are offered at equal time i...
Jacob Abernethy, Manfred K. Warmuth, Joel Yellin
EWCBR
2008
Springer
13 years 10 months ago
Discovering Feature Weights for Feature-based Indexing of Q-tables
In this paper we propose an approach to address the old problem of identifying the feature conditions under which a gaming strategy can be effective. For doing this, we will build ...
Chad Hogg, Stephen Lee-Urban, Bryan Auslander, H&e...
NIPS
2007
13 years 10 months ago
Computing Robust Counter-Strategies
Adaptation to other initially unknown agents often requires computing an effective counter-strategy. In the Bayesian paradigm, one must find a good counterstrategy to the inferre...
Michael Johanson, Martin Zinkevich, Michael H. Bow...
TSP
2008
167views more  TSP 2008»
13 years 8 months ago
Decentralized Adaptive Filtering Algorithms for Sensor Activation in an Unattended Ground Sensor Network
Abstract--We present decentralized adaptive filtering algorithms for sensor activation control in an unattended ground sensor network (UGSN) comprised of ZigBee-enabled nodes. Node...
Vikram Krishnamurthy, Michael Maskery, Gang George...
TCS
2002
13 years 8 months ago
Asymptotic behavior in a heap model with two pieces
In a heap model, solid blocks, or pieces, pile up according to the Tetris game mechanism. An optimal schedule is an in nite sequence of pieces minimizing the asymptotic growth rat...
Jean Mairesse, Laurent Vuillon