Sciweavers

228 search results - page 36 / 46
» Expected Reachability-Time Games
Sort
View
20
Voted
WINE
2005
Springer
146views Economy» more  WINE 2005»
14 years 29 days ago
A Cost Mechanism for Fair Pricing of Resource Usage
We propose a simple and intuitive cost mechanism which assigns costs for the competitive usage of m resources by n selfish agents. Each agent has an individual demand; demands are...
Marios Mavronicolas, Panagiota N. Panagopoulou, Pa...
CG
2000
Springer
13 years 12 months ago
Chess Neighborhoods, Function Combination, and Reinforcement Learning
Abstract. Over the years, various research projects have attempted to develop a chess program that learns to play well given little prior knowledge beyond the rules of the game. Ea...
Robert Levinson, Ryan Weber
P2P
2009
IEEE
189views Communications» more  P2P 2009»
14 years 2 months ago
Badumna Network Suite: A Decentralized Network Engine for Massively Multiplayer Online Applications
We present Badumna Network Suite, a network engine for Massively Multiplayer Online (MMO) applications. MMO applications such as World of Warcraft and Second Life use client-serve...
Santosh Kulkarni
INFOCOM
2009
IEEE
14 years 2 months ago
Analysis of Adaptive Incentive Protocols for P2P Networks
— Incentive protocols play a crucial role to encourage cooperation among nodes in networking applications. The aim of this paper is to provide a general analytical framework to a...
Ben Q. Zhao, John C. S. Lui, Dah-Ming Chiu
CRYPTO
2009
Springer
105views Cryptology» more  CRYPTO 2009»
14 years 2 months ago
Privacy-Enhancing Auctions Using Rational Cryptography
Abstract. We consider enhancing with privacy concerns a large class of auctions, which include sealed-bid single-item auctions but also general multi-item multi-winner auctions, ou...
Peter Bro Miltersen, Jesper Buus Nielsen, Nikos Tr...