Sciweavers

228 search results - page 9 / 46
» Expected Reachability-Time Games
Sort
View
IDC
2009
Springer
14 years 3 months ago
Cost of Cooperation for Scheduling Meetings
Scheduling meetings among agents can be represented as a game - the Meetings Scheduling Game (MSG). In its simplest form, the two-person MSG is shown to have a price of anarchy (Po...
Alon Grubshtein, Amnon Meisels
NETGAMES
2005
ACM
14 years 2 months ago
Patch scheduling for on-line games
One of the challenges facing the on-line gaming community is the delivery of new content to players. While the initial distribution of a game is typically done via large media for...
Chris Chambers, Wu-chang Feng
CG
2002
Springer
13 years 8 months ago
A Comparison of Algorithms for Multi-player Games
The maxn algorithm (Luckhardt and Irani, 1986) for playing multiplayer games is flexible, but there are only limited techniques for pruning maxn game trees. This paper presents oth...
Nathan R. Sturtevant
ATAL
2004
Springer
14 years 2 months ago
MinneTAC Sales Strategies for Supply Chain TAC
We describe two sales strategies used by our agent, MinneTAC, for the 2003 Supply Chain Management Trading Agent Competition (TAC SCM). Both strategies estimate, as the game progr...
Wolfgang Ketter, Elena Kryzhnyaya, Steven Damer, C...
CORR
2012
Springer
229views Education» more  CORR 2012»
12 years 4 months ago
Cops and Invisible Robbers: the Cost of Drunkenness
We examine a version of the Cops and Robber (CR) game in which the robber is invisible, i.e., the cops do not know his location until they capture him. Apparently this game (CiR) h...
Athanasios Kehagias, Dieter Mitsche, Pawel Pralat